varying lowp float xx;
void main ()
{
  lowp float c_1;
  lowp float x_2;
  x_2 = (xx * 2.0);
  if ((x_2 < 0.0)) {
    discard;
  };
  c_1 = (xx + xx);
  c_1 = (c_1 + xx);
  c_1 = (c_1 + xx);
  lowp vec4 tmpvar_3;
  tmpvar_3 = vec4(c_1);
  gl_FragColor = tmpvar_3;
}


// stats: 5 alu 1 tex 1 flow
// inputs: 1
//  #0: xx (low float) 1x1 [-1]
